Name
Aramil Moonshadow
Nation
Aquitaine
Dwelling
Race
Sidhe
Posts
1
Created
Oct 24, 2018, 03:27 AM
Accepted
Oct 24, 2018, 04:01 AM
Last Post
Oct 24, 2018, 04:09 AM
Player
zeppelinmage

Personal Information

Birth Year
3521
Craft or Trade
Bowyer, Fletcher
Residences
Lives in a small, spartan room in the castle's barracks.

Appearance

Playby
Austin Butler
Height
6' 0
Build
Medium
Hair Color
Blonde
Eye Color
Green
Physical Description
Blonde hair worn short and mussed.  Wears mostly earth tones.  Skin is pale but healthy.

Relationship Status

Romantically Paired?
No
Imprinted
No

Personality & Traits

Character Traits
Stubborn
He will lean on his sword training before any detailed tactical analysis. This can often get him into trouble. While it worked well as a Guardsman, out on the road things can be more fluid.

Intelligent
When he puts his mind to something, he can be quite effective. When not running headlong into battle, he can creatively analyze the situation and figure out possible solutions.

Wary
It is difficult for him to trust on first meeting. Part of this is due to his upbringing, but also due to his education where he focused on the dangers of the hinterlands. That said, he can and will learn to trust.

Leadership
Aramil often assumes leadership of a quest or group. Especially if he has a personal stake in it. He can and will work under others, but it will take a strong personality.

Reserved
When he is new to a group and/or is not the leader, he will remain quiet and simply observe, putting his voice in when needed, but concisely. He can easily relax when danger is not imminent.
Likes & Dislikes
+ Sparring
+ Magic
+ Ddraig
- Mysogyny
- Prejudice
- People who talk in the theater

Expertise

Education & Languages
Heniaith - Reads, speaks poorly
Gaelic - Fully fluent
Saesneg (English) - Fully fluent
Trade / Craft Skills
Skilled bowyer and fletcher.  Will occasionally use the skills to generate income.

Combat & Self Defense

Combat Training
Aramil possesses the high level of combat training provided by the Cymerian Guard. He is skilled with the sword, shield, and hand-to-hand combat. This skill has also been supplemented by Theurgy Sentinel training. He does not utilize armor beyond simple leathers, preferring to rely on his own dexterity to dodge blows. Sometimes this does not work to plan, as evidenced by his scars.
Weapons
Sword
A master swordsman. He prefers using his sword in conjunction of a shield, but is skilled with the sword alone. His preferred blade is a longsword but can easily adjust to a rapier or smaller blade. Broadswords are more difficult for him simply due to the weight.

Bow
Mediocre skill level. He knows how to use it, and can hit a target, but he is not very good.

The Arcane and Magic

Influence
Light
Arcane Status
Apprentice
Powers Basis
Elemental
Powers Description
Affinity to flames.  Can manipulate existing fires and generate explosions, the size and intensity of which correlates to effort put forth.

Faction / Affiliation

Clan & House
NA
Rank(s) and Title(s)
NA

Kith & Kin

Family
Father
Barrett Goldspar, Step-father
Emenrel (biological father, deceased; see family history)

Mother
Dewyn Moonshadow

Brother(s)
Three younger step-brothers: Barrett (junior), Grant, and Fabian.

Family Relationships
Aramil holds a close relationship with his mother, but is distant to his step-father and step-brothers.

History

Family History
Aramil's Sidhe ancestry isn't known; Emenrel did not share it with Dewyn. Given Aramil's features and the description of Emenrel Dewyn gave, it is thought he has Lervallaine ancestry.

Aramil's Cymry ancestry is easier to trace. He is descended from House Moonshadow through his mother. Moonshadow is a lesser house, mostly of soldiers and tradesmen. Being a house that puts less importance on pedigree, intermarriages were quite common. While the genetics became diverse and healthy, magical ability slowly became more diffuse and uncommon. By the time of Dewyn's generation, it took much study and effort to become a Gyfrin.
Personal History
3520
Aramil's biological parents met on the road. They were adventurers afflicted with wanderlust. His mother, Dewyn, was a Cymry Gyfrin, sent by the Theurgy Guild to recover a discovered shard. His father, Emendrel, was a Sidhe Tarai'cane, tasked to hunt and destroy the Shadow. They met in the hinterlands at a rustic inn, and discovered their common destination. Their romance was whirlwind, lasting the entire three-week journey. In the end, Dewyn had to break it off as she had to return to the Theurgy with the Shard. She did not know it then, but she was carrying a second prize back to Cymeria. Emendrel perished some years later during the Nightmare Without End. Before his death, he passed on a letter addressed to "Dewyn of Cymeria" to a colleague.

3521-3539
Aramil was born not long after Dewyn returned to the Theurgy. She suspended her Gyfrin duties to become a proper mother to this new child. Over time, Dewyn did court and marry a Cymry man, Barrett Goldspar. He wasn't a trained mage like Dewyn, but he was in the Cymerian Guard. Dewyn and Barrett had three more children.

Aramil always felt a little out of place. He did not look like his parents or siblings - his hair was platinum rather than their darker browns, and his features were much more angular. While he did not feel particularly unloved per se, he often was sidelined from the family unit. His mother made sure he was included as much as possible, but his stepfather had a tendency to favor his own sons. Aramil's brothers, being substantially younger, played more with each other than with him.

Aramil had a closer relationship with his mother. As a Gyfrin, she could tell he had untapped magical potential. She helped him develop rudimentary magical skill until he came of age. She even told him of his biological father, and what little she knew of what became of him. Barrett, while distant, did teach the young hybrid how to swing a sword and defend himself. This and other small gestures over the years communicated to Aramil that the man did indeed care, in his own way. When he came of age, they both spoke of Aramil's future; Dewyn of the Theurgy, and Barrett of the Guard. He now had to make a choice.

3539-3542
Aramil chose to take care of his mandatory Guard duty first. He continued practicing his magics knowing that in two short years he would enter the Theurgy. They were minor effects, and nothing that really affected his service. Barrett's training did pay off, however. He quickly mastered the sword, in so far as Guard training offered. The guard is also where he learned his trade. Among the various skills he learned was how to fashion and repair bows and arrows. He found that while he was a mediocre shot, he could make a decent bow. It was enough that he could, under a Master Bowyer, utilize the skill for income. Still, he did not feel at home in the Guard. He would prefer to find a quiet glen to practice his magics than to party it up in the local tavern like his brethren.

3542-3544
When his time in the Guard was completed, Aramil petitioned to join the ranks of the Theurgy, using his mother as a reference. The Theurgy was where Aramil finally felt a sense of belonging. His heritage made him a novelty, and he made friends easily among the initiates. It was a stark contrast with his family and the Guard. He advanced quickly through the initial ranks, earning the prize he wished for - Sentinel training.

3544-3549
For the next five years he was assigned to Derwydd Grenneth, his Sentinel elder. The Derwydd held immense joy in informing Aramil that he "knew nothing", and easily defeating the younger initiate in combat. This only spurred Aramil to work harder to improve himself. Upon later reflection, Aramil would realize this was the entire point. It wasn't until Aramil could handily defeat his Elder did the other sign off on his readiness to Quest. During this time he continued his arcane studies, earning 4th Degree Journeyman 

3550
It has been almost a year, and Aramil finally heard back from the Theurgy. An attack nearby was brought to their attention where Gyfrin Song and her Apprentice were unprotected. He was then assigned to see what happened and act as Sentinel for Song. He was thankful for the change of pace. It offered a chance to perhaps learn more about his father and the Sidhe.

A beginning of sorts

Started by Aramil Moonshadow, Oct 24, 2018, 04:09 AM
Last Post by zeppelinmage, Oct 24, 2018, 04:09 AM
A wizard is never early or late - he arrives precisely when he means to.

SMF Character Manager 2.0
© 2018 Arceus of IP Tech and RPG Initiative